Logging in Go using logrus
Logging is a very essential part of large software, it’s hard to overstate the importance of logging, be it performance metrics logging, error logging, or debug logging for troubleshooting later.
Logging is a very essential part of large software, it’s hard to overstate the importance of logging, be it performance metrics logging, error logging, or debug logging for troubleshooting later.
Introduction You write a server for a massively multiplayer online role-playing game (MMORPG). In the game, players collect keys and you want to design how to store the set of keys each player has. As an example, imagine the set of keys are copper, jade and crystal. You consider...
Crafting a GopherCon Proposal The Call for Proposals for GopherCon 2021 is now open! If you’re reading this, I’m assuming you’re thinking about submitting a proposal.
I was live with Mat, Natalie & Johnny and we talked a bit about releases, with and without GoReleaser.
This post is a direct follow-up to Microservices test architecture where I’ve introduced new kinds of tests to our example project. Wild Workouts uses Google Cloud Build as CI/CD platform. It’s configured in a continuous deployment manner, meaning the changes land on...