For the 3rd year running, I've been at GopherCon UK and am surprised to have survived the heat in London - highs of 36 degrees yesterday - but thankfully The Brewery is a lovely and cool event space.
I'm writing this on the train home, with a slightly tired voice, and a little ti...
#614 — August 14, 2026
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🏖️ We're taking a break next week, and will be back on August 28. Due to this, and the imminent Go 1.27 release, we're shaking the format up a bit this week…!__Your editor, Peter Cooper
Go Week...
In the previous article
we looked at what inference actually is — how a model takes a prompt and builds a response one token at a time. I mentioned two Go projects that let you run that loop locally: yzma, which lets Go call the llama.cpp inference engine directly, and kronk,...
#613 — August 7, 2026
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Go Weekly
An Interactive Tour of Go 1.27 — Anton Zhiyanov made interactive tours for Go 1.22 through 1.26 but decided to stop. Jesús Espino has picked up the baton and tackles Go 1.27's hu...
This week I was working on one non-critical feature that seemed simple at first sight.
50k lines of code later, it seemed to work as expected.
In a side project, or a service where “nobody will be upset if it’s dead and kills everything around”, it would be read...
Will AI coding agents pirate all our jobs? Not if we take back control,
using my six-step PIRATE workflow for shipboard discipline.
In Physics simulations or game engines it’s sometimes useful to
determine the speed with which two objects are approaching each other.
This post will discuss the concept of closing speed, which is the
normal component of the relative velocity of two objects.
Relative velocity...